WARDOGS Commander

Game Database

Placeholder reference data for weapons, equipment, vehicles, and buildables. Real WARDOGS data will replace this once available.

NameCategoryWeightEffectPrice
Field Medkit

Standard-issue trauma kit carried by squad medics.

MedicallightRestores health and stabilizes a downed teammate.$350
Advanced Trauma Kit

Extended kit for reviving under sustained fire.

MedicalmediumFull revive with bonus health regeneration.$900
C4 Charge

Satchel charge for breaching or disabling vehicles.

ExplosivemediumHigh-damage remote-detonated explosive, effective on vehicles.$600
Anti-Tank Mine

Pressure-triggered mine built to crack armor.

ExplosivemediumHeavy damage to vehicles that trigger it.$500
Repair Tool

Multi-tool for field vehicle maintenance.

UtilitylightRepairs squad vehicles and fortifications.$300
Ammo Resupply Crate

Deployable crate keeping the squad in the fight longer.

UtilitymediumRestocks ammunition for nearby squadmates.$450
Rangefinder Binoculars

Optical rangefinder used for calling out contacts.

UtilitylightMarks and ranges distant targets for the squad.$250
Tactical Radio

Long-range comms unit for coordinating movement.

UtilitylightImproves squad callout range and clarity.$200
Light Vest

Concealable armor favored for mobility-focused loadouts.

ArmorlightModest damage reduction, no mobility penalty.$400
Heavy Plate Carrier

Front-line armor for holding forward positions.

ArmorheavyStrong damage reduction, reduced sprint speed.$1,100
4x ACOG Optic

Fixed magnification optic for medium engagements.

OpticlightImproves mid-range target acquisition.$380
10x Sniper Scope

High-power optic built for extreme ranges.

OpticlightLong-range magnification with ranging reticle.$650
Fragmentation Grenade

Standard-issue offensive grenade.

ThrowablelightArea-of-effect explosive damage.$150
Smoke Grenade

Concealment tool for repositioning under fire.

ThrowablelightBlocks line of sight for a squad push or retreat.$120